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WSCG
2003
170views more  WSCG 2003»
13 years 11 months ago
Hardware Accelerated Point Rendering of Isosurfaces
Interactive volume sculpting and volume editing often employ surface based visualization techniques, and interactive applications require fast generation and rendering of surface ...
J. Andreas Bærentzen, Niels Jørgen Ch...
EVOW
2007
Springer
14 years 4 months ago
Accelerating Local Search in a Memetic Algorithm for the Capacitated Vehicle Routing Problem
Memetic algorithms usually employ long running times, since local search is performed every time a new solution is generated. Acceleration of a memetic algorithm requires focusing ...
Marek Kubiak, Przemyslaw Wesolek
CGF
2000
95views more  CGF 2000»
13 years 9 months ago
LCTS: Ray Shooting using Longest Common Traversal Sequences
We describe two new techniques of ray shooting acceleration that exploit the traversal coherence of a spatial hierarchy. The first technique determines a sequence of adjacent leaf
Vlastimil Havran, Jirí Bittner
CASCON
2006
210views Education» more  CASCON 2006»
13 years 11 months ago
Accelerating marching cubes with graphics hardware
For large data sets in medicine and science, efficient isosurface extraction and rendering is crucial for interactive visualization. Previous GPU acceleration techniques have been...
Gunnar Johansson, Hamish Carr
CHES
2009
Springer
200views Cryptology» more  CHES 2009»
14 years 10 months ago
Accelerating AES with Vector Permute Instructions
We demonstrate new techniques to speed up the Rijndael (AES) block cipher using vector permute instructions. Because these techniques avoid data- and key-dependent branches and mem...
Mike Hamburg