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RT
2001
Springer
14 years 2 months ago
Perceptually-Driven Simplification for Interactive Rendering
We present a framework for accelerating interactive rendering, grounded in psychophysical models of visual perception. This framework is applicable to multiresolution rendering te...
David P. Luebke, Benjamin Hallen
CAMP
2000
IEEE
14 years 2 months ago
Homography Based Parallel Volume Intersection: Toward Real-Time Volume Reconstruction using Active Cameras
Silhouette volume intersection is one of the most popular ideas for reconstructing the 3D volume of an object from multi-viewpoint silhouette images. This paper presents a novel p...
Toshikazu Wada, Xiaojun Wu, Shogo Tokai, Takashi M...
ISHPC
1999
Springer
14 years 2 months ago
Instruction-Level Microprocessor Modeling of Scientific Applications
Superscalar microprocessor efficiency is generally not as high as anticipated. In fact, sustained utilization below thirty percent of peak is not uncommon, even for fully optimized...
Kirk W. Cameron, Yong Luo, James Scharzmeier
AAAI
2006
13 years 11 months ago
Optimal Scheduling of Contract Algorithms for Anytime Problems
A contract algorithm is an algorithm which is given, as part of the input, a specified amount of allowable computation time. The algorithm must then compute a solution within the ...
Alejandro López-Ortiz, Spyros Angelopoulos,...
GRAPHICSINTERFACE
2003
13 years 11 months ago
Fast Extraction of BRDFs and Material Maps from Images
The high dimensionality of the BRDF makes it difficult to use measured data for hardware rendering. Common solutions to overcome this problem include expressing a BRDF as a sum o...
Rafal Jaroszkiewicz, Michael D. McCool