We present a framework for accelerating interactive rendering, grounded in psychophysical models of visual perception. This framework is applicable to multiresolution rendering te...
Silhouette volume intersection is one of the most popular ideas for reconstructing the 3D volume of an object from multi-viewpoint silhouette images. This paper presents a novel p...
Superscalar microprocessor efficiency is generally not as high as anticipated. In fact, sustained utilization below thirty percent of peak is not uncommon, even for fully optimized...
A contract algorithm is an algorithm which is given, as part of the input, a specified amount of allowable computation time. The algorithm must then compute a solution within the ...
The high dimensionality of the BRDF makes it difficult to use measured data for hardware rendering. Common solutions to overcome this problem include expressing a BRDF as a sum o...