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DAGSTUHL
2001
13 years 10 months ago
Visualization for the Mind's Eye
Software visualization has been almost exclusively tackled from the visual point of view; this means visualization occurs exclusively through the visual channel. This approach has ...
Nelson A. Baloian, Wolfram Luther
ASPDAC
2006
ACM
91views Hardware» more  ASPDAC 2006»
14 years 3 months ago
Fast substrate noise-aware floorplanning with preference directed graph for mixed-signal SOCs
— In this paper, we introduce a novel substrate noise estimation technique during early floorplanning, based on the concept of Block Preference Directed Graph (BPDG) and the cla...
Minsik Cho, Hongjoong Shin, David Z. Pan
RT
1999
Springer
14 years 1 months ago
Real-Time Rendering of Real World Environments
: One of the most important goals of interactive computer graphics is to allow a user to freely walk around a virtual recreation of a real environment that looks as real as the wor...
David K. McAllister, Lars S. Nyland, Voicu Popescu...
MICRO
1997
IEEE
82views Hardware» more  MICRO 1997»
14 years 1 months ago
Procedure Based Program Compression
Cost and power consumption are two of the most important design factors for many embedded systems, particularly consumer devices. Products such as Personal Digital Assistants, pag...
Darko Kirovski, Johnson Kin, William H. Mangione-S...
CIMAGING
2009
184views Hardware» more  CIMAGING 2009»
13 years 10 months ago
Fast space-varying convolution and its application in stray light reduction
Space-varying convolution often arises in the modeling or restoration of images captured by optical imaging systems. For example, in applications such as microscopy or photography...
Jianing Wei, Guangzhi Cao, Charles A. Bouman, Jan ...