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WWW
2009
ACM
14 years 8 months ago
Learning consensus opinion: mining data from a labeling game
We consider the problem of identifying the consensus ranking for the results of a query, given preferences among those results from a set of individual users. Once consensus ranki...
Paul N. Bennett, David Maxwell Chickering, Anton M...
CCGRID
2004
IEEE
13 years 11 months ago
A multi-path routing service for immersive environments
The Metaverse project aims to develop technology for low-cost, high-resolution networked immersive display environments that can be used for distributed collaboration, exploration...
Sherlia Shi, Lili Wang, Kenneth L. Calvert, Jim Gr...
KCAP
2005
ACM
14 years 1 months ago
Estimating similarity among collaboration contributions
The need for collaboration arises in many activities required for effective problem solving and decision making. We are developing Angler, a web-services tool that supports collab...
Kenneth S. Murray, John D. Lowrance, Douglas E. Ap...
OTM
2005
Springer
14 years 1 months ago
OWL-Based User Preference and Behavior Routine Ontology for Ubiquitous System
In ubiquitous computing, behavior routine learning is the process of mining the context-aware data to find interesting rules on the user’s behavior, while preference learning tri...
Kim Anh Pham Ngoc, Young-Koo Lee, Sungyoung Lee
SIGIR
2009
ACM
14 years 2 months ago
Temporal collaborative filtering with adaptive neighbourhoods
Recommender Systems, based on collaborative filtering (CF), aim to accurately predict user tastes, by minimising the mean error achieved on hidden test sets of user ratings, afte...
Neal Lathia, Stephen Hailes, Licia Capra