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CGA
2006
13 years 9 months ago
Declarative Optimization-Based Drama Management in Interactive Fiction
takes place in an abstract model, connected to therealgamebypassingmessagesbackandforth,asFigure2illustrates.ThegametellstheDMwhenplotpoints occur, and the DM tells the game when i...
Mark J. Nelson, Michael Mateas, David L. Roberts, ...
GIS
2006
ACM
13 years 9 months ago
Reactions to geovisualization: an experience from a European project
The paper is written jointly by two parties, computer scientists specializing in geovisualization and experts in forestry, who cooperated within a joint project. The authors tell ...
Gennady L. Andrienko, Natalia V. Andrienko, Richar...
ICAIL
2007
ACM
14 years 29 days ago
Formalising argumentative story-based analysis of evidence
In the present paper, we provide a formalised version of a merged argumentative and story-based approach towards the analysis of evidence. As an application, we are able to show h...
F. J. Bex, Henry Prakken, Bart Verheij
CA
2003
IEEE
14 years 2 months ago
Satisfying the Perceived Need for Free-Play in Pedagogically Oriented Interactive Dramas
This research explores ways of harnessing people’s passion for entertainment in order to stimulate players to attain the meta-learning skills they need for lifelong learning and...
Barry G. Silverman, Michael Johns, Ransom Weaver
BCSHCI
2007
13 years 10 months ago
Thanks for the memory
This paper reports the trial of a memory prosthesis, SenseCam, as a resource for digital narratives. Over a period of one week, six participants were asked to use SenseCams to cap...
Richard H. R. Harper, Dave W. Randall, N. Smythe, ...