Our goal is automatic recognition of basic human actions, such as stand, sit and wave hands, to aid in natural communication between a human and a computer. Human actions are infer...
Generating motion and capturing motion of an articulated body for computer animation is an expensive and time-consuming task. Conventionally, animators manually generate intermedia...
We present a generic and robust method for model-based global 3D head pose estimation in monocular and non-calibrated video sequences. The proposed method relies on a 3D/2D matchi...
Tracking people using movie sequences is not straightforward because of the human body's articulation and the complexity of a person's movements. In this paper we show ho...
Tracking body poses of multiple persons in monocular video is a challenging problem due to the high dimensionality of the state space and issues such as inter-occlusion of the pers...