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» Ten More Unsolved Problems in Computer Graphics
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CVPR
2011
IEEE
13 years 3 months ago
Multicore Bundle Adjustment
We present the design and implementation of new inexact Newton type Bundle Adjustment algorithms that exploit hardware parallelism for efficiently solving large scale 3D scene re...
Changchang Wu, Sameer Agarwal, Brian Curless, Stev...
ECCV
2004
Springer
14 years 10 months ago
Audio-Video Integration for Background Modelling
This paper introduces a new concept of surveillance, namely, audio-visual data integration for background modelling. Actually, visual data acquired by a fixed camera can be easily ...
Marco Cristani, Manuele Bicego, Vittorio Murino
ISBRA
2007
Springer
14 years 2 months ago
Reconstruction of 3D Structures from Protein Contact Maps
Proteins are large organic compounds made of amino acids arranged in a linear chain (primary structure). Most proteins fold into unique threedimensional (3D) structures called inte...
Marco Vassura, Luciano Margara, Filippo Medri, Pie...
SIGGRAPH
1999
ACM
14 years 22 days ago
Diffraction Shaders
The reflection of light from surfaces is a fundamental problem in computer graphics. Although many reflection models have been proposed, few take into account the wave nature of...
Jos Stam
IEEECGIV
2006
IEEE
14 years 2 months ago
3D Images Compression for Multi-View Auto-Stereoscopic Displays
As auto-stereoscopic displays offer more and more different possible views, the problem of the size of the data to display is becoming more and more urging. If many 3D images com...
B. Kaufmann, M. Akil