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EUROPAR
2005
Springer
14 years 2 months ago
Modeling Machine Availability in Enterprise and Wide-Area Distributed Computing Environments
In this paper, we consider the problem of modeling machine availability in enterprise-area and wide-area distributed computing settings. Using availability data gathered from three...
Daniel Nurmi, John Brevik, Richard Wolski
SI3D
2010
ACM
14 years 3 months ago
Volumetric obscurance
Obscurance and Ambient Occlusion (AO) are popular techniques in both film and games that model how ambient light is shadowed. While it is largely a solved problem for static scen...
Bradford James Loos, Peter-Pike Sloan
DAGM
2003
Springer
14 years 1 months ago
Learning Human-Like Opponent Behavior for Interactive Computer Games
Compared to their ancestors in the early 1970s, present day computer games are of incredible complexity and show magnificent graphical performance. However, in programming intelli...
Christian Bauckhage, Christian Thurau, Gerhard Sag...
GEOINFORMATICA
1998
125views more  GEOINFORMATICA 1998»
13 years 8 months ago
Computational Perspectives on Map Generalization
ally related entity types, or classes, into higher level, more abstract types, as part of a hierarchical classi®cation scheme. graphy, generalization retains the notion of abstrac...
Robert Weibel, Christopher B. Jones
SOCA
2008
IEEE
13 years 8 months ago
Log-based mining techniques applied to Web service composition reengineering
There is no doubt that SOA and BPM will continue to evolve dependently for the next ten years. Preparing common research infrastructures will require most important efforts of web ...
Walid Gaaloul, Karim Baïna, Claude Godart