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» Ten More Unsolved Problems in Computer Graphics
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SI3D
2005
ACM
14 years 2 months ago
Reducing blendshape interference by selected motion attenuation
Blendshapes (linear shape interpolation models) are perhaps the most commonly employed technique in facial animation practice. A major problem in creating blendshape animation is ...
John P. Lewis, Jonathan Mooser, Zhigang Deng, Ulri...
EUROGRAPHICS
2010
Eurographics
14 years 5 months ago
HCCMeshes: Hierarchical-Culling oriented Compact Meshes
Hierarchical culling is a key acceleration technique used to efficiently handle massive models for ray tracing, collision detection, etc. To support such hierarchical culling, bo...
Tae-Joon Kim, Yongyoung Byun, Yongjin Kim, Bochang...
TIP
2008
104views more  TIP 2008»
13 years 8 months ago
A Fast Thresholded Landweber Algorithm for Wavelet-Regularized Multidimensional Deconvolution
We present a fast variational deconvolution algorithm that minimizes a quadratic data term subject to a regularization on the 1 -norm of the wavelet coefficients of the solution. ...
Cédric Vonesch, Michael Unser
BMCBI
2008
108views more  BMCBI 2008»
13 years 8 months ago
SPRINT: A new parallel framework for R
Background: Microarray analysis allows the simultaneous measurement of thousands to millions of genes or sequences across tens to thousands of different samples. The analysis of t...
Jon Hill, Matthew Hambley, Thorsten Forster, Murie...
EGH
2011
Springer
12 years 8 months ago
Lossless Compression of Already Compressed Textures
Texture compression helps rendering by reducing the footprint in graphics memory, thus allowing for more textures, and by lowering the number of memory accesses between the graphi...
Jacob Ström, Per Wennersten