We describe a procedure to solve the basic problem of Variable Lighting Photometric Stereo – namely, recovering the normal directions and intrinsic albedos at all visible points...
As more games of a wider variety of genres move online to provide multiplayer experiences to their players, there is an increasing need to improve the quality of service delivered...
This paper interprets image interpolation as a channel decoding problem and proposes a tanner graph based interpolation framework, which regards each pixel in an image as a variab...
In this paper we present a set of efficient image based rendering methods capable of rendering multiple frames per second on a PC. The first method warps Sprites with Depth repr...
Jonathan Shade, Steven J. Gortler, Li-wei He, Rich...
Object-space silhouette extraction is an important problem in fields ranging from non-photorealistic computer graphics to medical robotics. We present an efficient silhouette extr...