We propose a method for applying genetic algorithms to create 3D terrain data sets. Existing procedural algorithms for generation of terrain have several shortcomings. The most po...
TeongJoo Ong, Ryan Saunders, John Keyser, John J. ...
Procedural terrain generation is used to create landforms for applications such as computer games and flight simulators. While most of the existing work has concentrated on algori...
The Terrain-Based Genetic Algorithm (TBGA) is a self-tuning version of the traditional Cellular Genetic Algorithm (CGA). In a TBGA, various combinations of parameter values appear...
V. Scott Gordon, Rebecca Pirie, Adam Wachter, Scot...
Positioning multiple sensors for acquisition of a a given environment is one of the fundamental research areas in various fields, such as military scouting, computer vision and ro...
This paper presents a diffusion method for generating terrains from a set of parameterized curves that characterize the landform features such as ridge lines, riverbeds or cliffs....