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» Terrain generation using genetic algorithms
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IPPS
2007
IEEE
14 years 3 months ago
Optimizing Sorting with Machine Learning Algorithms
The growing complexity of modern processors has made the development of highly efficient code increasingly difficult. Manually developing highly efficient code is usually expen...
Xiaoming Li, María Jesús Garzar&aacu...
GECCO
2007
Springer
163views Optimization» more  GECCO 2007»
14 years 3 months ago
Interactive evolution of XUL user interfaces
We attack the problem of user fatigue by using an interactive genetic algorithm to evolve user interfaces in the XUL interface definition language. The interactive genetic algori...
Juan C. Quiroz, Sushil J. Louis, Sergiu M. Dascalu
GECCO
2005
Springer
195views Optimization» more  GECCO 2005»
14 years 2 months ago
Evolving fuzzy decision tree structure that adapts in real-time
A fuzzy logic algorithm has been developed that automatically allocates electronic attack (EA) resources distributed over different platforms in real-time. The controller must be ...
James F. Smith III
GECCO
2007
Springer
183views Optimization» more  GECCO 2007»
14 years 3 months ago
Distribution replacement: how survival of the worst can out perform survival of the fittest
A new family of "Distribution Replacement” operators for use in steady state genetic algorithms is presented. Distribution replacement enforces the members of the populatio...
Howard Tripp, Phil Palmer
RT
2001
Springer
14 years 1 months ago
Interactive Sampling and Rendering for Complex and Procedural Geometry
We present a new sampling method for procedural and complex geometries, which allows interactive point-based modeling and rendering of such scenes. For a variety of scenes, object-...
Marc Stamminger, George Drettakis