Sciweavers

506 search results - page 80 / 102
» Terrain generation using genetic algorithms
Sort
View
ICRA
2002
IEEE
161views Robotics» more  ICRA 2002»
14 years 1 months ago
A Method for Co-Evolving Morphology and Walking Pattern of Biped Humanoid Robot
— In this paper, we present a method for co-evolving structures and controller of biped walking robots. Currently, biped walking humanoid robots are designed manually on trial-an...
Ken Endo, Fuminori Yamasaki, Takashi Maeno, Hiroak...
ICDAR
1999
IEEE
14 years 1 months ago
A Two-state Markov Chain Model of Degraded Document Images
We propose a two-state Markov chain model of degraded document images. The model generates random and burst noise to simulate isolated pixel reversal as well as blurring of a larg...
Shamik Sural, P. K. Das
GECCO
2008
Springer
186views Optimization» more  GECCO 2008»
13 years 10 months ago
A pareto following variation operator for fast-converging multiobjective evolutionary algorithms
One of the major difficulties when applying Multiobjective Evolutionary Algorithms (MOEA) to real world problems is the large number of objective function evaluations. Approximate...
A. K. M. Khaled Ahsan Talukder, Michael Kirley, Ra...
GECCO
2005
Springer
102views Optimization» more  GECCO 2005»
14 years 2 months ago
Latent variable crossover for k-tablet structures and its application to lens design problems
This paper presents the Real-coded Genetic Algorithms for high-dimensional ill-scaled structures, what is called, the ktablet structure. The k-tablet structure is the landscape th...
Jun Sakuma, Shigenobu Kobayashi
EVOW
2009
Springer
14 years 1 months ago
Finding Balanced Incomplete Block Designs with Metaheuristics
This paper deals with the generation of balanced incomplete block designs (BIBD), a hard constrained combinatorial problem with multiple applications. This problem is here formulat...
David Rodríguez Rueda, Carlos Cotta, Antoni...