Sciweavers

506 search results - page 8 / 102
» Terrain generation using genetic algorithms
Sort
View
GAMEON
2008
13 years 9 months ago
Generating Emergent Team Strategies in Football Simulation Videogames via Genetic Algorithms
This paper defends the use of evolutionary algorithms to generate (and evolve) strategies that manage the behavior of a team in simulated football videogames. The chosen framework...
Antonio J. Fernández, Carlos Cotta, Rafael ...
KBSE
1997
IEEE
13 years 11 months ago
Genetic Algorithms for Dynamic Test Data Generation
In software testing, it is often desirable to find test inputs that exercise specific program features. To find these inputs by hand is extremely time-consuming, especially whe...
Christoph C. Michael, Gary McGraw, Michael Schatz,...
CEC
2005
IEEE
14 years 1 months ago
Elitist generational genetic chromodynamics - a new radii-based evolutionary algorithm for multimodal optimization
A new radii-based evolutionary algorithm (EA) designed for multimodal optimization problems is proposed. The approach can be placed within the genetic chromodynamics framework and ...
Catalin Stoean, Mike Preuss, Ruxandra Gorunescu, D...
EVOW
2010
Springer
14 years 2 months ago
Evolutionary Algorithm for Generation of Entertaining Shinro Logic Puzzles
A Shinro puzzle is a type of deductive reasoning puzzle that originated in Japanese periodicals. To solve the puzzle, one must locate twelve hidden stones on an 8x8 grid using only...
David Oranchak
FUZZIEEE
2007
IEEE
13 years 9 months ago
Consistent, Complete and Compact Generation of DNF-type Fuzzy Rules by a Pittsburgh-style Genetic Algorithm
When a flexible fuzzy rule structure such as those with antecedent in conjunctive normal form is used, the interpretability of the obtained fuzzy model is significantly improved. H...
Jorge Casillas, Pedro Martínez