Virtual humans are employed in many interactive applications using 3D virtual environments, including (serious) games. The motion of such virtual humans should look realistic (or ...
Herwin van Welbergen, Ben J. H. van Basten, Arjan ...
This paper evaluates the use of Visual Deictic Reference (VDR) in Collaborative Virtual Environments (CVEs). A simple CVE capable of hosting two (or more) participants simultaneou...
Andrew T. Duchowski, Nathan Cournia, Brian Cumming...
This paper presents user interface technology, using a glove based menuing system and 3D interaction techniques. It is designed to support applications that allow users to constru...
Researchers are using emerging technologies to develop novel play environments, while established computer and console game markets continue to grow rapidly. Even so, evaluating t...
Regan L. Mandryk, M. Stella Atkins, Kori M. Inkpen
Today a wide variety of virtual worlds, cities, gaming environments etc. exist and become part of life of their human inhabitants. However, our understanding on how technology infl...