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CHI
2009
ACM
14 years 8 months ago
Gaze-based interaction with massively multiplayer on-line games
People with motor impairments can benefit greatly from being able to take part in Massively Multiplayer On-line Games, such as World of Warcraft. We are investigating how to use e...
Howell O. Istance, Stephen Vickers, Aulikki Hyrsky...
VRML
2003
ACM
14 years 27 days ago
3D virtual clothing: from garment design to web3d visualization and simulation
One of the major challenges in Computer Graphics concerns the 3D representation and physically-based simulation of garments. In our research, we are working closely with the texti...
Luca Chittaro, Demis Corvaglia
LISA
2008
13 years 10 months ago
Portable Desktop Applications Based on P2P Transportation and Virtualization
Play-on-demand is usually regarded as a feasible access mode for web content (including streaming video, web pages and so on), web services and some Software-As-A-Service (SaaS) a...
Youhui Zhang, Xiaoling Wang, Liang Hong
NPC
2004
Springer
14 years 1 months ago
Accurate Emulation of Wireless Sensor Networks
Abstract. Wireless sensor networks (WSNs) have a wide range of useful, datacentric applications, and major techniques involved in these applications include in-network query proces...
Hejun Wu, Qiong Luo, Pei Zheng, Bingsheng He, Lion...
TC
2010
13 years 2 months ago
Architectures and Execution Models for Hardware/Software Compilation and Their System-Level Realization
We propose an execution model that orchestrates the fine-grained interaction of a conventional general-purpose processor (GPP) and a high-speed reconfigurable hardware accelerator ...
Holger Lange, Andreas Koch