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» Testing HDR Image Rendering Algorithms
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SI3D
2005
ACM
14 years 27 days ago
What you see is what you snap: snapping to geometry deformed on the GPU
We present a simple yet effective snapping technique for constraining the motion of the cursor of an input device to the surface of 3D models whose geometry is arbitrarily deforme...
Harlen Costa Batagelo, Shin-Ting Wu
ICIP
2000
IEEE
14 years 9 months ago
Nonlinear Distortion Correction in Endoscopic Video Images
Modern video-based endoscopes offer physicians a wide-angle field of view for minimally-invasive procedures. Unfortunately, inherent barrel distortion prevents accurate perception...
Chao Zhang, James P. Helferty, Geoffrey McLennan, ...
SIGGRAPH
1998
ACM
13 years 11 months ago
Visibility Sorting and Compositing Without Splitting for Image Layer Decompositions
We present an efficient algorithm for visibility sorting a set of moving geometric objects into a sequence of image layers which are composited to produce the final image. Inste...
John M. Snyder, Jed Lengyel
ICCV
2001
IEEE
14 years 9 months ago
Performance Evaluation of Stereo for Tele-presence
In an immersive tele-presence environment a 3D remote real scene is projected from the viewpoint of the local user. This 3D world is acquired through stereo reconstruction at the ...
Jane Mulligan, Volkan Isler, Konstantinos Daniilid...
CGF
2008
101views more  CGF 2008»
13 years 7 months ago
Stereo Light Probe
In this paper we present a practical, simple and robust method to acquire the spatially-varying illumination of a real-world scene. The basic idea of the proposed method is to acq...
Massimiliano Corsini, Marco Callieri, Paolo Cignon...