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ICML
2006
IEEE
16 years 5 months ago
Bayesian pattern ranking for move prediction in the game of Go
We investigate the problem of learning to predict moves in the board game of Go from game records of expert players. In particular, we obtain a probability distribution over legal...
David H. Stern, Ralf Herbrich, Thore Graepel
LSGRID
2004
Springer
15 years 9 months ago
Mega Process Genetic Algorithm Using Grid MP
In this study, a new Genetic Algorithm (GA) using the Tabu · Local Search mechanism is proposed. The GA described in this paper is considered a Mega Process GA, which has an effe...
Yoshiko Hanada, Tomoyuki Hiroyasu, Mitsunori Miki,...
BCSHCI
2008
15 years 5 months ago
Evaluating driver attention and driving behaviour: comparing controlled driving and simulated driving
Emerging in-vehicle systems have turned the contemporary car into a human-computer interaction context that has its own set of rules and challenges. Interacting with in-vehicle sy...
Kenneth Majlund Bach, Mads Gregers Jæger, Mi...
IPPS
2006
IEEE
15 years 10 months ago
Dynamic multi phase scheduling for heterogeneous clusters
Distributed computing systems are a viable and less expensive alternative to parallel computers. However, concurrent programming methods in distributed systems have not been studi...
Florina M. Ciorba, Theodore Andronikos, Ioannis Ri...
CSE
2008
IEEE
15 years 11 months ago
3D Computer Simulations of Pulsatile Human Blood Flows in Vessels and in the Aortic Arch: Investigation of Non-Newtonian Charact
Methods of Computational Fluid Dynamics are applied to simulate pulsatile blood flow in human vessels and in the aortic arch. The non-Newtonian behaviour of the human blood is in...
Renat A. Sultanov, Dennis Guster, Brent Engelbrekt...