Reproducing bugs is hard. Deterministic replay systems address this problem by providing a high-fidelity replica of an original program run that can be repeatedly executed to zer...
Previous work proposed a technique for predicting problems resulting from replacing one version of a software component by another. The technique reports, before performing the rep...
Concurrent and distributed systems have traditionally been modelled using nondeterministic transitions over configurations. The minism provides an abstraction over scheduling, net...
Testing concurrent software is difficult due to problems with inherent non-determinism. In previous work, we have presented a method and tool support for the testing of concurrent...
Abstract. We investigate the use of parameterized state machine models to drive integration testing, in the case where the models of components are not available beforehand. Theref...