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131
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TSMC
2010
14 years 9 months ago
Immersive Multiplayer Games With Tangible and Physical Interaction
Abstract--In this paper, we present a new immersive multiplayer game system developed for two different environments, namely, virtual reality (VR) and augmented reality (AR). To ev...
Jefry Tedjokusumo, Steven Zhi-Ying Zhou, Stefan Wi...
SIGOPSE
2000
ACM
15 years 7 months ago
Gaia: enabling active spaces
Ubiquitous computing promotes physical spaces with hundreds of specialized embedded devices that increase our productivity, alleviate some specific everyday tasks and provide new ...
Manuel Román, Roy H. Campbell
140
Voted
VTC
2008
IEEE
105views Communications» more  VTC 2008»
15 years 9 months ago
Practical Results of High Resolution AOA Estimation by the Synthetic Array
— In this paper, a new method for AOA estimation, based on the synthetic ESPRIT algorithm is described and tested with actual CDMA signals. Physical size constraints of handheld ...
Ali Broumandan, John Nielsen, Gérard Lachap...
128
Voted
AINA
2006
IEEE
15 years 8 months ago
Simulation Architecture for Data Processing Algorithms in Wireless Sensor Networks
Abstract— Wireless sensor networks, by providing an unprecedented way of interacting with the physical environment, have become a hot topic for research over the last few years. ...
Yann-Aël Le Borgne, Mehdi Moussaid, Gianluca ...
131
Voted
IMC
2010
ACM
15 years 16 days ago
Speed testing without speed tests: estimating achievable download speed from passive measurements
How fast is the network? The speed at which real users can download content at different locations and at different times is an important metric for service providers. Knowledge o...
Alexandre Gerber, Jeffrey Pang, Oliver Spatscheck,...