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TSMC
2008
117views more  TSMC 2008»
13 years 6 months ago
Discovery of High-Level Behavior From Observation of Human Performance in a Strategic Game
This paper explores the issues faced in creating a sys-4 tem that can learn tactical human behavior merely by observing5 a human perform the behavior in a simulation. More specific...
Brian S. Stensrud, Avelino J. Gonzalez
MANSCI
2010
75views more  MANSCI 2010»
13 years 6 months ago
Ordering Behavior in Retail Stores and Implications for Automated Replenishment
Retail store managers may not follow order advices generated by an automated inventory replenishment system if their incentives differ from the cost minimization objective of the...
Karel H. van Donselaar, Vishal Gaur, Tom Van Woens...
KDD
2005
ACM
192views Data Mining» more  KDD 2005»
14 years 8 months ago
Modeling and predicting personal information dissemination behavior
In this paper, we propose a new way to automatically model and predict human behavior of receiving and disseminating information by analyzing the contact and content of personal c...
Xiaodan Song, Ching-Yung Lin, Belle L. Tseng, Ming...
ACMACE
2009
ACM
14 years 2 months ago
Power explorer: a casual game style for encouraging long term behavior change among teenagers
When it comes to motivating teenagers towards energy awareness, new approaches need to be considered. One such is the use of pervasive games connected to the players own energy co...
Anton Gustafsson, Magnus Bång, Mattias Svahn
PACT
2005
Springer
14 years 1 months ago
Optimal Behavior of a Moving Creature in the Cellular Automata Model
The goal of our investigation is to find automatically the best rule for a cell in the cellular automata model. The cells are either of type Obstacle, Empty or Creature. Only Crea...
Mathias Halbach, Rolf Hoffmann