Although both statistical methods and visualizations have been used by network analysts, exploratory data analysis remains a challenge. We propose that a tight integration of thes...
The most common technique for resizing 3D objects in virtual environments is the use of 3D widgets. However, such techniques often exhibit usability problems due to difficulties i...
Unlike machines, we humans are prone to boredom when we perform routine activities for long periods of time. Workers’ mental engagement in boring tasks diminishes, which eventua...
Dvijesh Shastri, Yuichi Fujiki, Ross Buffington, P...
This paper reports empirical results from a study into the use of 2D widgets in 3D immersive virtual environments. Several researchers have proposed the use of 2D interaction tech...
We address two problems in the field of automatic optimization of dialogue strategies: learning effective dialogue strategies when no initial data or system exists, and evaluating...