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CG
2006
Springer
13 years 7 months ago
Facial animation based on context-dependent visemes
This paper presents a novel approach for the generation of realistic speech synchronized 3D facial animation that copes with anticipatory and perseveratory coarticulation. The met...
José Mario De Martino, Léo Pini Maga...
TASLP
2008
150views more  TASLP 2008»
13 years 7 months ago
Automatic Prosodic Event Detection Using Acoustic, Lexical, and Syntactic Evidence
With the advent of prosody annotation standards such as tones and break indices (ToBI), speech technologists and linguists alike have been interested in automatically detecting pro...
Sankaranarayanan Ananthakrishnan, Shrikanth S. Nar...
SPEECH
1998
215views more  SPEECH 1998»
13 years 7 months ago
3D lip shapes from video: A combined physical-statistical model
Tracking human lips in video is an important but notoriously dicult task. To accurately recover their motions in 3D from any head pose is an even more challenging task, though s...
Sumit Basu, Nuria Oliver, Alex Pentland
INTERSPEECH
2010
13 years 2 months ago
FSM-based pronunciation modeling using articulatory phonological code
According to articulatory phonology, the gestural score is an invariant speech representation. Though the timing schemes, i.e., the onsets and offsets, of the gestural activations...
Chi Hu, Xiaodan Zhuang, Mark Hasegawa-Johnson
CSO
2009
IEEE
14 years 2 months ago
A Special Prosodic Phrasing in Broadcasting News Programs
In order to improve and convey the semantic information perfectly and vividly through synthesized speech, a special prosodic phrasing in broadcasting news programs, namely complex...
Yu Zou, Wei He, Yuqiang Zhang, Min Hou, Weibin Zhu