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SIGGRAPH
1999
ACM
13 years 12 months ago
Deep Compression for Streaming Texture Intensive Animations
This paper presents a streaming technique for synthetic texture intensive 3D animation sequences. There is a short latency time while downloading the animation, until an initial f...
Daniel Cohen-Or, Yair Mann, Shachar Fleishman
CGI
2004
IEEE
13 years 11 months ago
Probabilistic Motion Sequence Generation
Creating long animation sequences with non-trivial repetitions is a time consuming and often difficult task. This is true for 2D images and even more true for 3D sequences. Based ...
Mirko Sattler, Ralf Sarlette, Reinhard Klein
FGR
2006
IEEE
122views Biometrics» more  FGR 2006»
14 years 1 months ago
Head and Facial Action Tracking: Comparison of Two Robust Approaches
In this work, we address a method that is able to track simultaneously 3D head movements and facial actions like lip and eyebrow movements in a video sequence. In a baseline frame...
Romain Hérault, Franck Davoine, Yves Grandv...

Publication
375views
14 years 1 months ago
 Dynamic View Expansion for Minimally Invasive Surgery using Simultaneous Localization And Mapping
Navigation during Minimally Invasive Surgery (MIS) has recognized difficulties due to limited field-of-view, off-axis visualization and loss of direct 3D vision. This can cause ...
Peter Mountney and Guang-Zhong Yang
TVCG
2008
152views more  TVCG 2008»
13 years 7 months ago
Stylized Rendering Using Samples of a Painted Image
We introduce a novel technique to generate painterly art maps (PAMs) for 3D nonphotorealistic rendering. Our technique can automatically transfer brushstroke textures and color cha...
Chung-Ren Yan, Ming-Te Chi, Tong-Yee Lee, Wen-Chie...