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CVPR
2005
IEEE
14 years 10 months ago
Robust and Efficient Foreground Analysis for Real-Time Video Surveillance
We present a new method to robustly and efficiently analyze foreground when we detect background for a fixed camera view by using mixture of Gaussians models and multiple cues. Th...
Ying-li Tian, Max Lu, Arun Hampapur
IWVF
2001
Springer
14 years 1 months ago
Qualitative Estimation of Depth in Monocular Vision
Abstract. In this paper we propose two techniques to qualitatively estimate distance in monocular vision. Two kinds of approaches are described, the former based on texture analysi...
Virginio Cantoni, Luca Lombardi, Marco Porta, Ugo ...
VW
1998
Springer
157views Virtual Reality» more  VW 1998»
14 years 26 days ago
Real Face Communication in a Virtual World
This paper describes an efficient method to make an individual face for animation from several possible inputs and how to use this result for a realistic talking head communication...
Won-Sook Lee, Elwin Lee, Nadia Magnenat-Thalmann
CVPR
2003
IEEE
14 years 10 months ago
Multi-Resolution Real-Time Stereo on Commodity Graphics Hardware
In this paper a stereo algorithm suitable for implementation on commodity graphics hardware is presented. This is important since it allows to free up the main processor for other...
Ruigang Yang, Marc Pollefeys
CGF
2005
149views more  CGF 2005»
13 years 8 months ago
Real-Time Ray-Casting and Advanced Shading of Discrete Isosurfaces
This paper presents a real-time rendering pipeline for implicit surfaces defined by a regular volumetric grid of samples. We use a ray-casting approach on current graphics hardwar...
Markus Hadwiger, Christian Sigg, Henning Scharsach...