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» Texture Replacement in Real Images
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ICIP
2003
IEEE
14 years 10 months ago
Unsupervised Bayesian image segmentation using wavelet-domain hidden Markov models
In this paper, we study unsupervised image segmentation using wavelet-domain hidden Markov models (HMMs). We first review recent supervised Bayesian image segmentation algorithms ...
X. Song, G. Fan
3DIM
2007
IEEE
14 years 20 days ago
Examplar-based Shape from Shading
Traditional Shape-from-Shading (SFS) techniques aim to solve an under-constrained problem: estimating depth map from one single image. The results are usually brittle from real im...
Xinyu Huang, Jizhou Gao, Liang Wang, Ruigang Yang
EGH
2010
Springer
13 years 6 months ago
Texture compression of light maps using smooth profile functions
Light maps have long been a popular technique for visually rich real-time rendering in games. They typically contain smooth color gradients which current low bit rate texture comp...
Jim Rasmusson, Jacob Ström, Per Wennersten, M...
SIGGRAPH
1993
ACM
14 years 22 days ago
View interpolation for image synthesis
Image-space simplifications have been used to accelerate the calculation of computer graphic images since the dawn of visual simulation. Texture mapping has been used to provide a...
Shenchang Eric Chen, Lance Williams
SIGGRAPH
1996
ACM
14 years 24 days ago
Combining Frequency and Spatial Domain Information for Fast Interactive Image Noise Removal
Scratches on old films must be removed since these are more noticeable on higher definition and digital televisions. Wires that suspend actors or cars must be carefully erased dur...
Anil N. Hirani, Takashi Totsuka