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» Texture Replacement in Real Images
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ICIP
2009
IEEE
14 years 9 months ago
Illumination Invariant And Rotational Insensitive Textural Representation
We propose an illumination invariant and rotation insensitive texture representation based on a Markovian textural model. A texture is aligned with its dominant orientation and te...
CVPR
2007
IEEE
14 years 10 months ago
Automatic texture mapping on real 3D model
We propose a full automatic technique to project virtual texture on a real textureless 3D object. Our sytem is composed of cameras and projector and are used to determine the pose...
Molinier Thierry, David Fofi, Patrick Gorria, Joaq...
RT
2001
Springer
14 years 1 months ago
Real-Time High Dynamic Range Texture Mapping
This paper presents a technique for representing and displaying high dynamic-range texture maps (HDRTMs) using current graphics hardware. Dynamic range in real-world environments o...
Jonathan Cohen, Chris Tchou, Tim Hawkins, Paul E. ...
CGF
2008
100views more  CGF 2008»
13 years 8 months ago
Real-Time Translucent Rendering Using GPU-based Texture Space Importance Sampling
We present a novel approach for real-time rendering of translucent surfaces. The computation of subsurface scattering is performed by first converting the integration over the 3D ...
Chih-Wen Chang, Wen-Chieh Lin, Tan-Chi Ho, Tsung-S...
EVOW
2007
Springer
14 years 2 months ago
Unsupervised Evolutionary Segmentation Algorithm Based on Texture Analysis
Abstract. This work describes an evolutionary approach to texture segmentation, a long-standing and important problem in computer vision. The difficulty of the problem can be relat...
Cynthia B. Pérez, Gustavo Olague