A commonly encountered problem when creating 3D models of large real scenes is unnatural color texture fusion. Due to variations in lighting and camera settings (both manual and a...
Nobuyuki Bannai, Robert B. Fisher, Alexander Agath...
This paper describes a novel system for building seamless texture maps for a surface of arbitrary topology from real images of the object taken with a standard digital camera and ...
Texture segmentation is a difficult problem, as is apparent from camouflage pictures. A Textured region can contain texture elements of various sizes, each of which can itself be ...
In this paper we deal with the inpainting problem and with the problem of finding text in images. We first review many of the methods used for structure and texture inpaintings....
Image-based and model-based methods are two representative rendering methods for generating virtual images of objects from their real images. Extensive research on these two metho...