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» Texture and Shape Synthesis on Surfaces
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ICVGIP
2004
13 years 9 months ago
The Space of Human Shapes
We develop a novel method for fitting high-resolution template meshes to detailed human body range scans with sparse 3D markers. We formulate an optimization problem in which the ...
Brian Curless
CVPR
2011
IEEE
13 years 3 months ago
High-quality shape from multi-view stereo and shading under general illumination
Multi-view stereo methods reconstruct 3D geometry from images well for sufficiently textured scenes, but often fail to recover high-frequency surface detail, particularly for smo...
Chenglei Wu, Bennett Wilburn, Yasuyuki Matsushita,...
CVPR
2006
IEEE
14 years 9 months ago
3D Facial Expression Recognition Based on Primitive Surface Feature Distribution
The creation of facial range models by 3D imaging systems has led to extensive work on 3D face recognition [19]. However, little work has been done to study the usefulness of such...
Jun Wang, Lijun Yin, Xiaozhou Wei, Yi Sun
CVPR
2009
IEEE
14 years 2 months ago
Robust shadow and illumination estimation using a mixture model
Illuminant estimation from shadows typically relies on accurate segmentation of the shadows and knowledge of exact 3D geometry, while shadow estimation is difficult in the presen...
Alexandros Panagopoulos, Dimitris Samaras, Nikos P...
MIRAGE
2007
Springer
14 years 1 months ago
Fitting Subdivision Surface Models to Noisy and Incomplete 3-D Data
Abstract. We describe an algorithm for fitting a Catmull-Clark subdivision surface model to an unstructured, incomplete and noisy data set. We complete the large missing data regi...
Spela Ivekovic, Emanuele Trucco