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» Texture and Shape Synthesis on Surfaces
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TOG
2008
122views more  TOG 2008»
13 years 7 months ago
Performance capture from sparse multi-view video
This paper proposes a new marker-less approach to capturing human performances from multi-view video. Our algorithm can jointly reconstruct spatio-temporally coherent geometry, mo...
Edilson de Aguiar, Carsten Stoll, Christian Theoba...
IJCM
2007
205views more  IJCM 2007»
13 years 7 months ago
BTF modelling using BRDF texels
The highest fidelity representations of realistic real-world materials currently used comprise Bidirectional Texture Functions (BTF). The BTF is a six dimensional function dependi...
Jirí Filip, Michal Haindl
PUC
2011
13 years 2 months ago
Shape-changing interfaces
The design of physical interfaces has been constrained by the relative akinesis of the material world. Current advances in materials science promise to change this. In this paper, ...
Marcelo Coelho, Jamie Zigelbaum
GRAPHICSINTERFACE
2007
13 years 9 months ago
A method for cartoon-style rendering of liquid animations
In this paper we present a visually compelling and informative cartoon rendering style for liquid animations. Our style is inspired by animations such as Futurama,1 The Little Mer...
Ashley M. Eden, Adam W. Bargteil, Tolga G. Gokteki...
CVIU
2006
166views more  CVIU 2006»
13 years 7 months ago
Non-parametric and light-field deformable models
Statistical shape-and-texture appearance models use image morphing to define a rich, compact representation of object appearance. They are useful in a variety of applications incl...
Chris Mario Christoudias, Louis-Philippe Morency, ...