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» Texture and Shape Synthesis on Surfaces
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CA
1999
IEEE
13 years 12 months ago
Virtual People: Capturing Human Models to Populate Virtual Worlds
In this paper a new technique is introduced for automatically building recognisable moving 3D models of individual people. Realistic modelling of people is essential for advanced ...
Adrian Hilton, Daniel Beresford, Thomas Gentils, R...
CVPR
2008
IEEE
14 years 9 months ago
Using contours to detect and localize junctions in natural images
Contours and junctions are important cues for perceptual organization and shape recognition. Detecting junctions locally has proved problematic because the image intensity surface...
Michael Maire, Pablo Arbelaez, Charless Fowlkes, J...
ECCV
1998
Springer
14 years 9 months ago
Estimating Coloured 3D Face Models from Single Images: An Example Based Approach
In this paper we present a method to derive 3D shape and surface texture of a human face from a single image. The method draws on a general flexible 3D face model which is "le...
Thomas Vetter, Volker Blanz
ICIP
2004
IEEE
14 years 9 months ago
Defect detection on hardwood logs using high resolution three dimensional laser scan data
The location, type, and severity of external defects on hardwood logs and stems are the primary indicators of overall log quality and value. External defects provide hints about t...
Liya Thomas, Lamine Mili, Clifford A. Shaffer, Ed ...
IJCNN
2007
IEEE
14 years 1 months ago
Limited receptive area neural classifier for recognition of swallowing sounds using short-time Fourier transform
— In this paper we propose a sound recognition technique based on the limited receptive area (LIRA) neural classifier and short-time Fourier transform (STFT). LIRA neural classif...
Oleksandr Makeyev, Edward Sazonov, Stephanie A. C....