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» Texture and Shape Synthesis on Surfaces
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CGF
2010
105views more  CGF 2010»
13 years 7 months ago
Visibility Editing For All-Frequency Shadow Design
We present an approach for editing shadows in all-frequency lighting environments. To support artistic control, we propose to decouple shadowing from lighting and focus on providi...
Juraj Obert, Fabio Pellacini, Sumanta N. Pattanaik

Tutorial
2031views
15 years 2 months ago
Gradient Domain Manipulation Techniques in Vision and Graphics
The last decade has seen a tremendous interest in gradient domain manipulation techniques for applications in vision and graphics including retinex, high dynamic range (HDR) tone m...
Amit Agrawal and Ramesh Raskar
SI3D
2010
ACM
14 years 28 days ago
LEAN mapping
We introduce Linear Efficient Antialiased Normal (LEAN) Mapping, a method for real-time filtering of specular highlights in bump and normal maps. The method evaluates bumps as p...
Marc Olano, Dan Baker
TOG
2010
117views more  TOG 2010»
13 years 2 months ago
Multi-feature matching of fresco fragments
We present a multiple-feature approach for determining matches between small fragments of archaeological artifacts such as Bronze-Age and Roman frescoes. In contrast with traditio...
Corey Toler-Franklin, Benedict J. Brown, Tim Weyri...
CVPR
2006
IEEE
14 years 9 months ago
Clustering Appearance for Scene Analysis
We propose a new approach called "appearance clustering" for scene analysis. The key idea in this approach is that the scene points can be clustered according to their s...
Sanjeev J. Koppal, Srinivasa G. Narasimhan