Sciweavers

56 search results - page 1 / 12
» Texture feature representation in dynamic environments
Sort
View
IEEEHPCS
2010
13 years 6 months ago
Texture feature representation in dynamic environments
This paper presents a novel approach to detect and formulate time varying changes in texture content on a sequence of images registered from a scene by using Gabor wavelets repres...
Kyeong Deok Woo, Sung Gook Kim, Sung Wook Baik
ICPR
2010
IEEE
14 years 1 months ago
Sparse Coding of Linear Dynamical Systems with an Application to Dynamic Texture Recognition
Given a sequence of observable features of a linear dynamical system (LDS), we propose the problem of finding a representation of the LDS which is sparse in terms of a given dict...
Bernard Ghanem, Narendra Ahuja
CVPR
2009
IEEE
15 years 3 months ago
View-Invariant Dynamic Texture Recognition using a Bag of Dynamical Systems
In this paper, we consider the problem of categorizing videos of dynamic textures under varying view-point. We propose to model each video with a collection of Linear Dynamics S...
Avinash Ravichandran, René Vidal, Rizwan Ch...
ICCV
2011
IEEE
12 years 7 months ago
Video Primal Sketch: A Generic Middle-Level Representation of Video
This paper presents a middle-level video representation named Video Primal Sketch (VPS), which integrates two regimes of models: i) sparse coding model using static or moving prim...
Zhi Han, Zongben Xu, Song-Chun Zhu
RT
2001
Springer
14 years 4 days ago
Real-Time High Dynamic Range Texture Mapping
This paper presents a technique for representing and displaying high dynamic-range texture maps (HDRTMs) using current graphics hardware. Dynamic range in real-world environments o...
Jonathan Cohen, Chris Tchou, Tim Hawkins, Paul E. ...