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TASLP
2010
126views more  TASLP 2010»
13 years 6 months ago
Modeling Music as a Dynamic Texture
—We consider representing a short temporal fragment of musical audio as a dynamic texture, a model of both the timbral and rhythmical qualities of sound, two of the important asp...
Luke Barrington, Antoni B. Chan, Gert R. G. Lanckr...
RT
2004
Springer
14 years 1 months ago
Rendering Forest Scenes in Real-Time
Forests are crucial for scene realism in applications such as flight simulators. This paper proposes a new representation allowing for the real-time rendering of realistic forest...
Philippe Decaudin, Fabrice Neyret
SMC
2007
IEEE
127views Control Systems» more  SMC 2007»
14 years 2 months ago
Underwater environment reconstruction using stereo and inertial data
Abstract— The underwater environment presents many challenges for robotic sensing including highly variable lighting, the presence of dynamic objects, and the six degree of freed...
Andrew Hogue, Andrew German, Michael Jenkin
RT
2000
Springer
13 years 11 months ago
Walkthroughs with Corrective Texturing
Abstract. We present a new hybrid rendering method for interactive walkthroughs in photometrically complex environments. The display process starts from some approximation of the s...
Marc Stamminger, Jörg Haber, Hartmut Schirmac...
CVPR
2012
IEEE
11 years 10 months ago
Background modeling using adaptive pixelwise kernel variances in a hybrid feature space
Recent work on background subtraction has shown developments on two major fronts. In one, there has been increasing sophistication of probabilistic models, from mixtures of Gaussi...
Manjunath Narayana, Allen R. Hanson, Erik G. Learn...