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» The 'Interactive' of Interactive Storytelling: Customizing t...
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WSCG
2001
114views more  WSCG 2001»
13 years 9 months ago
Interactive Data Exploration with Customized Glyphs
We present a visualization system allowing non-programmers to visualize, explore, and analyze unknown multivariate data by designing an appropriate glyph representation with minim...
Martin Kraus, Thomas Ertl
FPLAY
2008
13 years 9 months ago
Using genres to customize usability evaluations of video games
Video games are varied, with vastly different visual layouts and interaction styles; however, most games that share a common genre still have many user interface similarities. The...
David Pinelle, Nelson Wong, Tadeusz Stach
CHI
2010
ACM
13 years 7 months ago
Designing with mobile digital storytelling in rural Africa
We reflect on activities to design a mobile application to enable rural people in South Africa's Eastern Cape to record and share their stories, which have implications for `...
Nicola J. Bidwell, Thomas Reitmaier, Gary Marsden,...
CHI
2009
ACM
14 years 2 months ago
O' game, can you feel my frustration?: improving user's gaming experience via stresscam
One of the major challenges of video game design is to have appropriate difficulty levels for users in order to maximize the entertainment value of the game. Game players may lose...
Chang Yun, Dvijesh Shastri, Ioannis Pavlidis, Zhig...
CHI
2010
ACM
14 years 2 months ago
Constructing identities through storytelling in diabetes management
The continuing epidemics of diabetes and obesity create much need for information technologies that can help individuals engage in proactive health management. Yet many of these t...
Lena Mamykina, Andrew D. Miller, Elizabeth D. Myna...