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KDD
2004
ACM
117views Data Mining» more  KDD 2004»
14 years 8 months ago
Predicting customer shopping lists from point-of-sale purchase data
This paper describes a prototype that predicts the shopping lists for customers in a retail store. The shopping list prediction is one aspect of a larger system we have developed ...
Chad M. Cumby, Andrew E. Fano, Rayid Ghani, Marko ...
ACMACE
2005
ACM
14 years 1 months ago
Gaming on the edge: using seams in ubicomp games
Outdoor multi-player games are an increasingly popular application area for ubiquitous computing, supporting experimentation both with new technologies and new user experiences. T...
Matthew Chalmers, Marek Bell, Barry Brown, Malcolm...
CHI
2010
ACM
13 years 6 months ago
Investigating narrative in mobile games for seniors
Narratives are an intimate part of our lives. Based on behavioral research suggesting that older adults tend to process text better at discourse level, this study investigates the...
Sharon Lynn Chu Yew Yee, Henry Been-Lirn Duh, Fran...
AIIDE
2006
13 years 9 months ago
The NERO Video Game
In most modern video games, character behavior is scripted; no matter how many times the player exploits a weakness, that weakness is never repaired. Yet if game characters could ...
Kenneth O. Stanley, Igor Karpov, Risto Miikkulaine...
IVA
2005
Springer
14 years 1 months ago
Integrating Social Skills in Task-Oriented 3D IVA
Abstract. This paper presents a set of mechanisms oriented to incorporate social information into the decision taking of task-oriented 3DIVA. The aim of this approach is to integra...
Francisco Grimaldo, Miguel Lozano, Fernando Barber...