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MM
2004
ACM
104views Multimedia» more  MM 2004»
14 years 2 months ago
Supporting continuous consistency in multiplayer online games
Multiplayer online games have become very popular in recent years. However, they generally suffer from network latency problem. If a player changes its states, it will take some ...
Frederick W. B. Li, Lewis W. F. Li, Rynson W. H. L...
GI
2004
Springer
14 years 2 months ago
Realtime Ray Tracing for Current and Future Games
: Recently, realtime ray tracing has been developed to the point where it is becoming a possible alternative to the current rasterization approach for interactive 3D graphics. With...
Jörg Schmittler, Daniel Pohl, Tim Dahmen, Chr...
AAAI
2007
13 years 11 months ago
PhotoSlap: A Multi-player Online Game for Semantic Annotation
Multimedia content presents special challenges for the search engines, and could benefit from semantic annotation of images. Unfortunately, manual labeling is too tedious and tim...
Chien-Ju Ho, Tsung-Hsiang Chang, Jane Yung-jen Hsu
DAIS
2009
13 years 10 months ago
SoundPark: Towards Highly Collaborative Game Support in a Ubiquitous Computing Architecture
Ubiquitous computing architectures enable interaction and collaboration in multi-user applications. We explore the challenges of integrating the disparate services required in such...
Romain Pellerin, Nicolas Bouillot, Tatiana Pietkie...
ECBS
2002
IEEE
120views Hardware» more  ECBS 2002»
14 years 2 months ago
FRAME for Achieving Performance Portability within Heterogeneous Environments
Resource heterogeneity offers a new challenge to portability of resource critical applications such as multimedia or interactive applications. Under heterogeneous environments, a ...
Ren-Song Ko, Matt W. Mutka