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» The 'Interactive' of Interactive Storytelling: Customizing t...
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HT
2000
ACM
14 years 1 months ago
Reusable hypertext structures for distance and JIT learning
Software components for distance and just-in-time (JIT) learning are an increasingly common method of encouraging reuse and facilitating the development process[58], but no analog...
Anne Morgan Spalter, Rosemary Michelle Simpson
CHI
2006
ACM
14 years 9 months ago
Interweaving mobile games with everyday life
We introduce a location?based game called Feeding Yoshi that provides an example of seamful design, in which key characteristics of its underlying technologies--the coverage and s...
Marek Bell, Matthew Chalmers, Louise Barkhuus, Mal...
ATAL
2007
Springer
14 years 3 months ago
Empirical game-theoretic analysis of the TAC Supply Chain game
The TAC Supply Chain Management (TAC/SCM) game presents a challenging dynamic environment for autonomous decision-making in a salient application domain. Strategic interactions co...
Patrick R. Jordan, Christopher Kiekintveld, Michae...
CHI
2002
ACM
14 years 9 months ago
What is that?: gesturing to determine device identity
Computing devices can seamlessly recognize one another as they join and leave a wireless network, but users often experience difficulty identifying a desired device from a continu...
Colin Swindells, Kori M. Inkpen
HAPTICS
2006
IEEE
14 years 3 months ago
The Role of Prototyping Tools for Haptic Behavior Design
We describe key affordances required by tools for developing haptic behaviors. Haptic icon design involves the envisioning, expression and iterative modification of haptic behavio...
Colin Swindells, Evgeny Maksakov, Karon E. MacLean