Thisshortpaperdefinesthe terminologyusedto support computerchess work,andintroducesthe basic concpets behindchess programs.It is intendedto be of general interest, providingbackgr...
We apply genetic programming to the evolution of strategies for playing chess endgames. Our evolved programs are able to draw or win against an expert human-based strategy, and dra...
This paper presents NeuroChess, a program which learns to play chess from the final outcome of games. NeuroChess learns chess board evaluation functions, represented by artificial...
Abstract. By developing an intelligent computer system that will provide commentary of chess moves in a comprehensible, user-friendly and instructive way, we are trying to use the ...
Matej Guid, Martin Mozina, Jana Krivec, Aleksander...
Concurrency is pervasive in large systems. Unexpected interference among threads often results in "Heisenbugs" that are extremely difficult to reproduce and eliminate. W...