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» The Anatomy of Chess Programs
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ICGA
2007
102views Optimization» more  ICGA 2007»
13 years 9 months ago
Using Bitboards for Move Generation in Shogi
In this paper it will be explained how to use bitboards for move generation in shogi. In chess, bitboards have been used in most strong programs because of the easy representation...
Reijer Grimbergen
ML
2000
ACM
126views Machine Learning» more  ML 2000»
13 years 9 months ago
Learning to Play Chess Using Temporal Differences
In this paper we present TDLEAF( ), a variation on the TD( ) algorithm that enables it to be used in conjunction with game-tree search. We present some experiments in which our che...
Jonathan Baxter, Andrew Tridgell, Lex Weaver
CG
2000
Springer
14 years 2 months ago
Chess Neighborhoods, Function Combination, and Reinforcement Learning
Abstract. Over the years, various research projects have attempted to develop a chess program that learns to play well given little prior knowledge beyond the rules of the game. Ea...
Robert Levinson, Ryan Weber
FPL
2004
Springer
101views Hardware» more  FPL 2004»
14 years 3 months ago
The Chess Monster Hydra
Abstract. With the help of the FPGA technology, the boarder between hardand software has vanished. It is now possible to develop complex designs and fine grained parallel applicat...
Chrilly Donninger, Ulf Lorenz
MICCAI
1998
Springer
14 years 2 months ago
AnatomyBrowser: A Framework for Integration of Medical Information
In this paper we present AnatomyBrowser, a framework for integration of images and textual information in medical applications. AnatomyBrowser allows the user to combine 3D surfac...
Polina Golland, Ron Kikinis, Christopher Umans, Mi...