In this paper it will be explained how to use bitboards for move generation in shogi. In chess, bitboards have been used in most strong programs because of the easy representation...
In this paper we present TDLEAF( ), a variation on the TD( ) algorithm that enables it to be used in conjunction with game-tree search. We present some experiments in which our che...
Abstract. Over the years, various research projects have attempted to develop a chess program that learns to play well given little prior knowledge beyond the rules of the game. Ea...
Abstract. With the help of the FPGA technology, the boarder between hardand software has vanished. It is now possible to develop complex designs and fine grained parallel applicat...
In this paper we present AnatomyBrowser, a framework for integration of images and textual information in medical applications. AnatomyBrowser allows the user to combine 3D surfac...
Polina Golland, Ron Kikinis, Christopher Umans, Mi...