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» The Anatomy of Chess Programs
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CG
2004
Springer
14 years 3 months ago
Searching over Metapositions in Kriegspiel
Kriegspiel is a Chess variant similar to wargames, in which players have to deal with uncertainty. Kriegspiel increases the difficulty typical of Chess by hiding from each player h...
Andrea Bolognesi, Paolo Ciancarini
AI
2002
Springer
13 years 9 months ago
A hierarchical approach to computer Hex
Hex is a beautiful game with simple rules and a strategic complexity comparable to that of Chess and Go. The massive game-tree search techniques developed mostly for Chess and suc...
Vadim V. Anshelevich
ACG
2003
Springer
14 years 3 months ago
Evaluation Function Tuning via Ordinal Correlation
Heuristic search effectiveness depends directly upon the quality of heuristic evaluations of states in the search space. We show why ordinal correlation is relevant to heuristic se...
Dave Gomboc, T. Anthony Marsland, Michael Buro
BIRTHDAY
2006
Springer
14 years 1 months ago
Searching in a Maze, in Search of Knowledge: Issues in Early Artificial Intelligence
Abstract. Heuristic programming was the first area in which AI methods were tested. The favourite case-studies were fairly simple toyproblems, such as cryptarithmetic, games, such ...
Roberto Cordeschi

Source Code
904views
15 years 11 months ago
Multi-object Rendering in Vtk 4.2
A Vtk program that visualizes n objects (i.e., anatomical structures) in a stack of PGM files. Each structure is labeled by an integer number. For example, the labels of 3 structur...
M. Sabry Hassouna