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» The Anatomy of Chess Programs
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MMM
2006
Springer
124views Multimedia» more  MMM 2006»
14 years 3 months ago
Automatic "Go" record generation from a TV program
We present a video recognition system of a “Go” TV program. It generates a Go play record automatically from a broadcast of Go played by human professionals. “Go” is the a...
K. Yanai, T. Hayashiyama
ACG
2003
Springer
14 years 3 months ago
The 7-piece Perfect Play Lookup Database for the Game of Checkers
Many research teams and individuals have computed endgame databases for the game of chess which use the distance-to-mate metric, enabling their software to forecast the number of m...
Ed Trice, Gil Dodgen
NIPS
1993
13 years 11 months ago
Temporal Difference Learning of Position Evaluation in the Game of Go
The game of Go has a high branching factor that defeats the tree search approach used in computer chess, and long-range spatiotemporal interactions that make position evaluation e...
Nicol N. Schraudolph, Peter Dayan, Terrence J. Sej...
AIM
1998
13 years 9 months ago
Computer Bridge - A Big Win for AI Planning
A computer program that uses AI planning techniques is now the world’s best program for the game of contract bridge. As reported in The New York Times and The Washington Post, t...
Stephen J. J. Smith, Dana S. Nau, Thomas A. Throop
JASIS
2000
143views more  JASIS 2000»
13 years 9 months ago
Discovering knowledge from noisy databases using genetic programming
s In data mining, we emphasize the need for learning from huge, incomplete and imperfect data sets (Fayyad et al. 1996, Frawley et al. 1991, Piatetsky-Shapiro and Frawley, 1991). T...
Man Leung Wong, Kwong-Sak Leung, Jack C. Y. Cheng