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GRAPHICSINTERFACE
1997
13 years 11 months ago
An Interactive Fur Modeling Technique
A technique for modeling fur, but not long human hair, quickly, using the facilitiesof common graphics workstations is described. The user selects a variety of parameters to achie...
Allen Van Gelder, Jane Wilhelms
MM
2010
ACM
127views Multimedia» more  MM 2010»
13 years 10 months ago
Mining and cropping common objects from images
Discovering common objects that appear frequently in a number of images is a challenging problem, due to (1) the appearance variations of the same common object and (2) the enormo...
Gangqiang Zhao, Junsong Yuan
CGF
2006
130views more  CGF 2006»
13 years 10 months ago
Wrinkling Coarse Meshes on the GPU
The simulation of complex layers of folds of cloth can be handled through algorithms which take the physical dynamics into account. In many cases, however, it is sufficient to gen...
Jörn Loviscach
TOG
2012
160views Communications» more  TOG 2012»
12 years 11 days ago
Highlight microdisparity for improved gloss depiction
Human stereo perception of glossy materials is substantially different from the perception of diffuse surfaces: A single point on a diffuse object appears the same for both eyes, ...
Krzysztof Templin, Piotr Didyk, Tobias Ritschel, K...
CGF
2011
13 years 1 months ago
Computer-Suggested Facial Makeup
Finding the best makeup for a given human face is an art in its own right. Experienced makeup artists train for years to be skilled enough to propose a best-fit makeup for an ind...
Kristina Scherbaum, Tobias Ritschel, Matthias B. H...