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» The Architecture of a Distributed Virtual Worlds System
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IPPS
2005
IEEE
14 years 1 months ago
TiNy Threads: A Thread Virtual Machine for the Cyclops64 Cellular Architecture
This paper presents the design and implementation of a thread virtual machine, called TNT (or TiNy-Threads) for the IBM Cyclops64 architecture (the latest Cyclops architecture tha...
Juan del Cuvillo, Weirong Zhu, Ziang Hu, Guang R. ...
HPDC
2007
IEEE
14 years 1 months ago
An architecture for virtual organization (VO)-based effective peering of content delivery networks
The proprietary nature of existing Content Delivery Networks (CDNs) means they are closed and do not naturally cooperate, resulting in “islands” of CDNs. Finding ways for dist...
Al-Mukaddim Khan Pathan, James Broberg, Kris Buben...
ICWE
2010
Springer
13 years 11 months ago
Web Messaging for Open and Scalable Distributed Sensing Applications
Future Web applications will increasingly require real-time data from the physical world collected by a myriad of sensors and actuators. Currently, integration of such devices requ...
Vlad Trifa, Dominique Guinard, Vlatko Davidovski, ...
CSCW
2006
ACM
14 years 1 months ago
Moving office: inhabiting a dynamic building
Mixed Reality Architecture (MRA) supports distributed teams in their everyday work activities by linking multiple physical spaces across a shared three-dimensional virtual world. ...
Holger Schnädelbach, Alan Penn, Phil Steadman...
SIBGRAPI
1999
IEEE
13 years 12 months ago
Multiple Display Viewing Architecture for Virtual Environments over Heterogeneous Networks
Visualization systems that support multiple-display viewing can greatly enhance user perception. The common approach to provide multiple synchronized views uses a powerful centrali...
Alexandre G. Ferreira, Renato Cerqueira, Waldemar ...