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» The Architecture of a Distributed Virtual Worlds System
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ICDE
2005
IEEE
154views Database» more  ICDE 2005»
14 years 9 months ago
Deep Store: an Archival Storage System Architecture
We present the Deep Store archival storage architecture, a large-scale storage system that stores immutable data efficiently and reliably for long periods of time. Archived data i...
Lawrence You, Kristal T. Pollack, Darrell D. E. Lo...
SIGCOMM
2010
ACM
13 years 7 months ago
QuagFlow: partnering Quagga with OpenFlow
Computing history has shown that open, multi-layer hardware and software stacks encourage innovation and bring costs down. Only recently this trend is meeting the networking world...
Marcelo Ribeiro Nascimento, Christian Esteve Rothe...
AINA
2007
IEEE
14 years 2 months ago
Deployment of Services-Oriented Applications Integrating Physical and IT Systems
A broad range of industries must be able to seamlessly integrate control applications using sensors distributed in the real world and IT applications supporting various business a...
Antonin Chazalet, Philippe Lalanda
NETGAMES
2004
ACM
14 years 1 months ago
Scalable peer-to-peer networked virtual environment
We propose a fully-distributed peer-to-peer architecture to solve the scalability problem of Networked Virtual Environment in a simple and efficient manner. Our method exploits lo...
Shun-Yun Hu, Guan-Ming Liao
VRML
1998
ACM
13 years 12 months ago
The Peloton Bicycling Simulator
Peloton is a sports simulator that uses the Virtual Reality Modeling Language (VRML) to create virtual environments for athletic training and competition. In particular, it create...
Gianpaolo U. Carraro, Mauricio Cortes, John T. Edm...