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» The Architecture of a Distributed Virtual Worlds System
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EDOC
2003
IEEE
14 years 1 months ago
Contract Performance Assessment for Secure and Dynamic Virtual Collaborations
In this paper we sketch a framework supporting contract enactment within the context of virtual organisation units that are dynamically created in order to achieve a common object...
Theodosis Dimitrakos, Ivan Djordjevic, Zoran Milos...
HPCN
1998
Springer
13 years 12 months ago
DISCWorld: A Distributed High Performance Computing Environment
An increasing number of science and engineering applications require distributed and parallel computing resources to satisfy user response-time requirements. Distributed science a...
Kenneth A. Hawick, Heath A. James, Craig J. Patten...
ICPP
2009
IEEE
13 years 5 months ago
A Resource Optimized Remote-Memory-Access Architecture for Low-latency Communication
This paper introduces a new highly optimized architecture for remote memory access (RMA). RMA, using put and get operations, is a one-sided communication function which amongst ot...
Mondrian Nüssle, Martin Scherer, Ulrich Br&uu...
HPDC
1998
IEEE
14 years 1 hour ago
Matchmaking: Distributed Resource Management for High Throughput Computing
Conventional resource management systems use a system model to describe resources and a centralized scheduler to control their allocation. We argue that this paradigm does not ada...
Rajesh Raman, Miron Livny, Marvin H. Solomon
CN
1999
156views more  CN 1999»
13 years 7 months ago
Virtual reality movies-real-time streaming of 3D objects
Powerful servers for computation and storage, high-speed networking resources, and high-performance 3D graphics workstation, which are typically available in scientific research e...
Stephan Olbrich, Helmut Pralle