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» The Architecture of a Distributed Virtual Worlds System
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VLSID
2007
IEEE
154views VLSI» more  VLSID 2007»
14 years 8 months ago
Model Based Test Generation for Microprocessor Architecture Validation
Functional validation of microprocessors is growing in complexity in current and future microprocessors. Traditionally, the different components (or validation collaterals) used i...
Sreekumar V. Kodakara, Deepak Mathaikutty, Ajit Di...
HPCA
2002
IEEE
14 years 8 months ago
CableS: Thread Control and Memory Management Extensions for Shared Virtual Memory Clusters
Clusters of high-end workstations and PCs are currently used in many application domains to perform large-scale computations or as scalable servers for I/O bound tasks. Although c...
Peter Jamieson, Angelos Bilas
WECWIS
2009
IEEE
142views ECommerce» more  WECWIS 2009»
14 years 2 months ago
DySCon: Dynamic Sharing Control for Distributed Team Collaboration in Networked Enterprises
– Networked enterprises create virtual teams of distributed experts belonging to different enterprises where one user can be part of multiple teams; How to effectively control th...
Ahmad Kamran Malik, Hong Linh Truong, Schahram Dus...
AGENTS
2001
Springer
14 years 7 days ago
Tears and fears: modeling emotions and emotional behaviors in synthetic agents
Emotions play a critical role in creating engaging and believable characters to populate virtual worlds. Our goal is to create general computational models to support characters t...
Jonathan Gratch, Stacy Marsella
ISCA
2007
IEEE
149views Hardware» more  ISCA 2007»
14 years 2 months ago
Virtual private caches
Virtual Private Machines (VPM) provide a framework for Quality of Service (QoS) in CMP-based computer systems. VPMs incorporate microarchitecture mechanisms that allow shares of h...
Kyle J. Nesbit, James Laudon, James E. Smith