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» The Architecture of a Distributed Virtual Worlds System
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ICMI
2004
Springer
157views Biometrics» more  ICMI 2004»
14 years 28 days ago
Collaboration in parallel worlds
We present a novel paradigm for human to human asymmetric collaboration. There is a need for people at geographically separate locations to seamlessly collaborate in real time as ...
Ashutosh Morde, Jun Hou, S. Kicha Ganapathy, Carlo...
SIGOPSE
1998
ACM
13 years 11 months ago
Distributed virtual machines: a system architecture for network computing
Modern virtual machines, such as Java and Inferno, are emerging as network computing s. While these virtual machines provide higher-level abstractions and more sophisticated servi...
Emin Gün Sirer, Robert Grimm, Brian N. Bersha...
ICPP
2008
IEEE
14 years 2 months ago
A Scalable Architecture for Crowd Simulation: Implementing a Parallel Action Server
Crowd simulation can be considered as a special case of Virtual Environments where avatars are intelligent agents instead of user-driven entities. These applications require both ...
Guillermo Vigueras, Miguel Lozano, Carlos Perez, J...
CONEXT
2006
ACM
14 years 1 months ago
Shortcuts in a virtual world
We consider the case of a virtual world of peers that are organized in an overlay built by Delaunay Triangulation. Application layer routing is used to determine the path taken in...
Moritz Steiner, Ernst W. Biersack
VRST
2000
ACM
13 years 12 months ago
DEVA3: architecture for a large-scale distributed virtual reality system
In this paper we present the work undertaken by the Advanced Interfaces Group at the University of Manchester into the design and development of a system to support large numbers ...
Steve Pettifer, Jonathan Cook, James Marsh, Adrian...