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» The Architecture of a Distributed Virtual Worlds System
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WISE
2007
Springer
14 years 1 months ago
Building the Presentation-Tier of Rich Web Applications with Hierarchical Components
Nowadays information systems are increasingly distributed and deployed within the Internet platform. Without any doubt, the World Wide Web represents the de facto standard platform...
Reda Kadri, Chouki Tibermacine, Vincent Le Gloahec
CF
2010
ACM
14 years 23 days ago
On-chip communication and synchronization mechanisms with cache-integrated network interfaces
Per-core local (scratchpad) memories allow direct inter-core communication, with latency and energy advantages over coherent cache-based communication, especially as CMP architect...
Stamatis G. Kavadias, Manolis Katevenis, Michail Z...
SIGMOD
2008
ACM
154views Database» more  SIGMOD 2008»
14 years 7 months ago
SEMMO: a scalable engine for massively multiplayer online games
We propose to demonstrate SEMMO, a consistency server for MMOs. The key features of SEMMO are its novel distributed consistency protocol and system architecture. The distributed n...
Nitin Gupta 0003, Alan J. Demers, Johannes Gehrke
ATAL
2008
Springer
13 years 9 months ago
Simulation of sensor-based tracking in Second Life
This paper describes "Second Life" as a novel type of testbed and simulation environment for sensor-based applications. Second Life is a popular virtual online world tha...
Boris Brandherm, Sebastian Ullrich, Helmut Prendin...
CORR
2008
Springer
133views Education» more  CORR 2008»
13 years 7 months ago
Emergence of Spontaneous Order Through Neighborhood Formation in Peer-to-Peer Recommender Systems
The advent of the Semantic Web necessitates paradigm shifts away from centralized client/server architectures towards decentralization and peer-to-peer computation, making the exi...
Ernesto Diaz-Aviles, Lars Schmidt-Thieme, Cai-Nico...