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» The Architecture of a Distributed Virtual Worlds System
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CIDR
2009
98views Algorithms» more  CIDR 2009»
13 years 8 months ago
From Declarative Languages to Declarative Processing in Computer Games
Recent work has shown that we can dramatically improve the performance of computer games and simulations through declarative processing: Character AI can be written in an imperati...
Ben Sowell, Alan J. Demers, Johannes Gehrke, Nitin...
PDPTA
2003
13 years 9 months ago
Load Balancing Voice Applications with Piranha
In this paper, we investigate the load balancing problem among a cluster of mobile and fixed devices in a voice enabled interface. We consider a design approach. The voice interfa...
Mustapha Hadim, Pierre Manneback, Michel Bagein, P...
ATAL
2005
Springer
14 years 1 months ago
AmbieAgents: a scalable infrastructure for mobile and context-aware information services
Context-aware information systems for mobile users have to cope with a variety of requirements in order to be able to provide an added value that goes beyond simply location-based...
Till Christopher Lech, Leendert W. M. Wienhofen
FTDCS
2004
IEEE
13 years 11 months ago
The vMatrix: Server Switching
Today most Internet services are pre-assigned to servers statically, hence preventing us from doing real-time sharing of a pool of servers across as group of services with dynamic...
Amr Awadallah, Mendel Rosenblum
GECCO
2007
Springer
159views Optimization» more  GECCO 2007»
14 years 1 months ago
A systemic computation platform for the modelling and analysis of processes with natural characteristics
Computation in biology and in conventional computer architectures seem to share some features, yet many of their important characteristics are very different. To address this, [1]...
Erwan Le Martelot, Peter J. Bentley, R. Beau Lotto